Technology
Open platforms.
Real-world integration.
Tempest Tactics combines real-time simulation technology with hardware, tracking, networking and custom interfaces to build complete training systems.

01
Real-time engines
Tempest Tactics simulators are built on Unity 6. For bespoke systems the engine is chosen for the requirement: fidelity, hardware, deployment and support over the system's life.
- Unity 6
- Unreal Engine

02
XR / Display
VR is one option. Many tasks are better trained on conventional screens, projection or mixed reality, where trainees keep sight of real equipment and each other.
- VR / MR / AR
- Conventional displays
- Projection

03
Tracking / I-O
Tracking systems follow trainees and objects in the training space. Custom I/O connects physical controls and equipment to the simulation, so hardware and software behave as one system.
- Position tracking
- Physical controls
- Custom hardware

04
Network / Data
Networked simulation synchronises trainees, instructors and simulated entities. Session and telemetry data are recorded for after-action review and analysis, and can be exchanged with other systems where required.
- Multi-user systems
- Telemetry
- Analytics
- Integration
Questions
- Is Tempest Tactics a VR company?
- No. VR is one display option within broader simulation systems that also use conventional displays, projection, physical equipment and operational software.
- Which engine is used?
- The Border Control, Combat Tactics and Drone Control simulators are built on Unity 6. For bespoke systems the engine is chosen per project. Naming an engine describes the technology used, not a partnership with its owner.
- Can physical hardware be integrated?
- Yes. Tracking, physical controls and custom hardware can be connected to the simulation through custom I/O.