- What it is
- Simulation-based training in which conditions, actors and events can change between runs of the same environment.
- What it does
- Lets instructors configure scenario variables, introduce events during a run and repeat a familiar environment with a different problem each time.
- Why it matters
- Trainees practise judgement and decision-making rather than memorising a single fixed sequence.
Capabilities
Defence simulation capabilities.
Tempest Tactics develops simulation, training and operational software for defence, security and unmanned systems. Each capability below can be delivered on its own or combined into one training system.
- What it is
- Simulation of equipment, operator interfaces and the procedures used to operate them.
- What it does
- Reproduces controls, displays, system states and faults so operators can rehearse normal and degraded procedures.
- Why it matters
- Procedures can be practised repeatedly without using live equipment, consumables or operational time.
- What it is
- Software that lets instructors set up, observe and steer a training session.
- What it does
- Provides scenario selection, variable configuration, live event injection and a view of what each trainee is doing.
- Why it matters
- The instructor, not a script, decides how a session develops and what each trainee needs to face next.
- What it is
- Recording and replay of a training session for structured debrief.
- What it does
- Captures session data and events so a run can be reviewed, paused and discussed after it ends.
- Why it matters
- Debriefs can refer to what happened in the session rather than to recollection alone.
05
Multi-user Simulation
- What it is
- Networked simulation in which several trainees, crews or roles share one scenario.
- What it does
- Synchronises participants, instructor stations and simulated entities across multiple positions.
- Why it matters
- Coordination, communication and role handovers are trained together, the way they occur in operations.
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Hardware Integration
- What it is
- Connection of physical controls, equipment and sensors to simulation software.
- What it does
- Uses custom I/O, tracking and device interfaces so trainees operate real or replica hardware inside the simulation.
- Why it matters
- Hardware, simulation and operator interfaces developed as one system keep physical skills and procedures realistic.
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XR & Display Systems
- What it is
- The display layer of a simulation: VR, MR, AR or conventional screens and projection.
- What it does
- Presents the synthetic environment on the display type that suits the task, space and number of trainees.
- Why it matters
- VR is one option among several; the display is chosen for the training requirement, not the other way round.
- What it is
- Simulation for unmanned aircraft system operators, crews and supporting personnel.
- What it does
- Covers operator control, mission workflow, sensor and payload views, and telemetry within a training environment.
- Why it matters
- UAS procedures and crew coordination can be trained without flying an aircraft for every repetition.
- What it is
- Operational software for monitoring systems, missions and exercises in real time.
- What it does
- Displays system state, telemetry and mission information, and records data for later review.
- Why it matters
- Operators and exercise controllers see the same, current picture of what systems are doing.
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Synthetic Environments
- What it is
- The simulated terrain, buildings, weather, lighting and populated spaces in which training takes place.
- What it does
- Provides environments built or adapted to a training requirement, with conditions that can be varied.
- Why it matters
- A credible environment lets trainees focus on the task instead of the simulation.