Systems
Complete training systems, not isolated software.
A Tempest Tactics training system combines simulation software, instructor tools, operator interfaces, hardware and data into one system built around a customer's requirement.
System architecture
What a system is made of
Not every system needs every module. The combination is set by the training objective, the equipment involved and the number of people trained together.

SYS-01
Simulation core
The synthetic environment, scenario logic and simulated entities, running on a real-time engine.
SYS-02
Instructor station
Scenario set-up, live control and observation of every trainee position.
Instructor station in detailSYS-03
Trainee positions
The operator's view and controls: VR, MR, AR, conventional screens or replicated equipment.
SYS-04
Hardware & I/O
Physical controls, tracked equipment and custom interfaces connected to the simulation.
Hardware & I/O in detailSYS-05
Data & review
Session recording, telemetry and replay for after-action review.
Data & review in detailSYS-06
Network
Synchronisation of multiple trainees, crews and instructors in one scenario.
Network in detail
System types
Four kinds of system
01
Tactical training systems
Scenario-based training in which conditions, actors and events change between runs.
02
Equipment & procedure trainers
Simulated platforms and control stations for rehearsing normal and degraded procedures.
03
UAS training systems
Operator, crew and mission-workflow simulation for unmanned aircraft systems.
04
Monitoring & control software
Operational software for system state, telemetry and exercise control.
How systems are built
From requirement to operational impact
Hardware, simulation and operator interfaces are developed as one system, in four stages.

01. Requirement
Understand objectives, constraints and operating environment.

02. Prototype
Rapid development and validation.

03. Integration
Integration with systems, hardware, people and workflows.

04. Deployment
Delivery, documentation, support and iteration.