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Tempest Tactics

Systems

Complete training systems, not isolated software.

A Tempest Tactics training system combines simulation software, instructor tools, operator interfaces, hardware and data into one system built around a customer's requirement.

System architecture

What a system is made of

Not every system needs every module. The combination is set by the training objective, the equipment involved and the number of people trained together.

Instructor station and operator workstations in a simulation training room.
  • SYS-01

    Simulation core

    The synthetic environment, scenario logic and simulated entities, running on a real-time engine.

  • SYS-02

    Instructor station

    Scenario set-up, live control and observation of every trainee position.

    Instructor station in detail
  • SYS-03

    Trainee positions

    The operator's view and controls: VR, MR, AR, conventional screens or replicated equipment.

  • SYS-04

    Hardware & I/O

    Physical controls, tracked equipment and custom interfaces connected to the simulation.

    Hardware & I/O in detail
  • SYS-05

    Data & review

    Session recording, telemetry and replay for after-action review.

    Data & review in detail
  • SYS-06

    Network

    Synchronisation of multiple trainees, crews and instructors in one scenario.

    Network in detail

System types

Four kinds of system

How systems are built

From requirement to operational impact

Hardware, simulation and operator interfaces are developed as one system, in four stages.

  1. 01. Requirement

    Understand objectives, constraints and operating environment.

  2. 02. Prototype

    Rapid development and validation.

  3. 03. Integration

    Integration with systems, hardware, people and workflows.

  4. 04. Deployment

    Delivery, documentation, support and iteration.

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